A Roblox game where shy ghosts hide all over town. Follow the sound, tiptoe closer and catch them before they run.
Ghosts are shy. Run past them and they vanish. So you listen, crouch, creep up, catch one and bring it home, to a mansion that grows with every catch.
A hub with an arena, a graveyard with a crypt, and your own plot with a house to fill. Chapter one is playable; four more chapters are designed and waiting behind a “Coming soon” sign.
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One loop a ten-year-old gets in a minute, with enough layers underneath to keep coming back to.
Ghosts hide and get scared by noise: running or jumping nearby sends them fleeing. Crouch to stay quiet, hold your aim on one, and the server decides if you got it.
Caught ghosts live in your house and bring in ghost energy, even when you are offline. Spend it on gear, rooms, furniture and healing your squad.
Fight with a squad of three on the arena. Put two duplicates of one rarity into the cauldron and get one better ghost, with the odds shown before you press.
Day and night, fog, rain and starfall, a night siren event, pets that float behind you, and a map of the whole world.
Eighteen characters are designed on paper: the hunter, the neighbours and sixteen ghosts, each with a look, a mood and a story. The game already holds twenty-seven ghost types.

We did all of it ourselves: the concept, the script, the game design, the 3D art and every line of code. Written for kids, with a parents' screen, quick phrases and emoji in place of free chat, and trades only between friends.
Heading toward its first public test.
Chapter one is playable. More chapters are designed and next in line.